If someone wants to be nice and make me a suiting logo, let me know!
I'm currently writing a Fasttracker II clone in C using SDL 2.
The goal is to make it almost identical to the original FT2 v2.09 so that FT2 users feel at home. Why? Well, running FT2 in DOSBox uses quite a bit of CPU time, and some things just don't work correctly out of the box without configuring keybindings and drive mounting. Its replayer is quite accurate, and thus it has the same bugs and quirks as original FT2 v2.09.
The clone will also have a few new features to make it easier to use. However, the project won't be open source because parts of it is based on FT2 code I got from Vogue (main FT2 coder), but I haven't managed to get in touch with Mr.H (also FT2 coder) to hear if he's fine with it. This means that it won't be available for GNU/Linux for now.
PS: This program is meant for computers with a semi-modern GPU and CPU (2006 and newer, or so).
It uses a streaming GPU texture for good framerate, and a 64-bit double precision audio channel mixer.
Having the monitor's refresh rate set to 60Hz gives the most stable framerate (enables vsync).
WAV files saved with the clone before alpha #30 might not read properly in audio programs.
Please go to "Help" -> "FT2 clone FAQ" in the program and read it before complaining about something.
What's NOT implemented yet?
* These sample editor functions: "morph" and "save range"
* Ability to sample from audio input source (will be added way later)
* MIDI (maybe, probably not going to happen!)
IRC: #ft2 @ IRCNet (100% dead, go to #protracker instead)